16
" Consider the event of losing a pawn in chess. In the early game, this may be a minor concern. The implications of losing early pawns are that you have fewer pieces and your pawn structure may be weaker. But in the late game, one pawn may be the difference between victory and loss. If you unexpectedly lose the pawn that was guarding your king, you feel dismayed because the game was just lost. The event is the same in each case, but the implications are different because one represents a small nuisance, and the other is a shift from victory to defeat. Even events that seem to be very minor in themselves can be emotional if they have important implications. Consider the act of scouting in strategy games. Scouting is no more than seeing an object. It creates nothing, destroys nothing, and moves nothing. By itself it is almost a nonevent. But scouting a strategically important building can reverse a losing game because that one key piece of information can form the core of a new strategy that may lead to victory. So, in a game full of combat and bloodshed, the most emotionally gripping moment might be simply seeing a building. "
― , Designing Games