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" To create an experience that mirrors that of a character, we construct it out of three parts. First, we create flow to strip the real world out of the player’s mind. Second, we create an arousal state using threats and challenges in the game mechanics. Finally, we use the fiction layer to label the player’s arousal to match the character’s feelings. "

, Designing Games


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 quote : To create an experience that mirrors that of a character, we construct it out of three parts. First, we create flow to strip the real world out of the player’s mind. Second, we create an arousal state using threats and challenges in the game mechanics. Finally, we use the fiction layer to label the player’s arousal to match the character’s feelings.