1
" Her remark laid bare not only the reality - not enough comic opportunities for women in Hollywood - but also the ideology that created and perpetuated that reality. It was right there in the sentence structure, easily parsed: 'All the scripts are for men and you play 'the girl'' suggests that the scripts were handed down by the clean, white hand of God. It banished 'the girl' to the sidelines to perform her girly insignificance on command. It was right there in the dismissive way her comment was received as clickbait all over the Internet. 'Borat's Babe Plans a Hollywood Sex Revolution,' one headline announced, not only missing the point but mocking and dismissing it. Women's experience in its entirety seemed contained in that remark, not to mention several of the stages of feminist grief: the shock of waking up to the fact that the world does not also belong to you; the shame at having been so naive as to have thought it did; the indignation, depression, and despair that follow this realization; and, finally, the marshaling of the handy coping mechanisms, compartmentalization, pragmatism, and diminished expectations. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
2
" On the other hand, maybe what attracts us aren't the stories of falling apart so much as the stories of self-creation. The falling apart stuff is just a byproduct, a hazard of the trade. Maybe what I loved about Camille Claudel was what she created out of what she smashed to bits. How did a bourgeois girl become an artist and a woman? What was the female equivalent of the Great Man? If it didn't exist, why not? Who said it didn't? Who said it couldn't? What were the conditions that made it so hard? Rodin was the image Claudel identified with and against which she defined herself. Scott was this image for Zelda. A woman could not be a great artist and have a traditional marriage - not unless her husband was a Leonard Woolf. One boyfriend I had in college used to joke, 'Only one artist in the family,' meaning not me. I didn't get it then, but I get it now. There was always something self-annihilating in the act of loving, for a girl with creative aspirations - always - but far more then than now. The message, invariably, was that youthful passions lead to middle-age breakdowns, so choose your institution wisely. Marriage or the nuthouse. One or the other. It started to dawn on me that it wasn't that I was attracted to stories about girls who went mad, I was attracted to stories about girls with ambitions who wound up institutionalized. Getting locked up was not the result of adventure, it was the price you paid for adventure, it was your punishment. I had mistaken correlation for causation. Rookie mistake. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
4
" But alas, I'd have to find a way to be opinionated without being too opinionated, authoritative without being a bitch about it, smart without being elitist, fair without being a pushover. If the boyfriends of my youth found me too authoritative when I should have been cheering on the sidelines as they kicked and tossed and smacked balls toward the vanguard, the male colleagues of my adulthood kept reminding me of my lack of authority as they unconsciously displayed theirs. I was always failing someone's standards of legitimacy, as a girlfriend, as a producer of opinions. It was an eternal no-win. I was always too big or too small, like Alice, and forever being told, in one way or another, 'Eat me. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
9
" Girls in pop culture are also often represented in ways that feel almost, but not quite, human. They are lifelike rather than alive, and more than anything they resemble the 'idea of woman' in late capitalist culture; the twenty-first-century 'true women.' There isn't a girl in the world who has not, at some point, come across an image or portrayal that made her feel a sense of recognition and alienation at the same time, a me/not-me, real/not real, true/not-true feeling that, once experienced, never quite goes away. Sure, these images and portrayals do not share the same qualities as the objects Mori first mapped - they are not, at least to start with, artificial beings. They aren't cyborgs or replicants or reanimated corpses. But we don't recognize them as human, either, at least not like any humans we know. Some ineffable thing is missing. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
12
" I'd been so tired of 'strong female characters' for so long by then. I was so tired of the way female strength was made to look cold and humorless; the way it was characterized as deviant and 'unnatural' and always lonely and exceptional. I was tired of the grim undertone of tragedy that lurked under its surface. 'Strong female characters' were never funny, and they never had any fun, either. More often than not, they were celibate, friendless, and clinically depressed. Their monomaniacal devotion to crime fighting made them lean, cranky, and impatient. Naturally, they had axes to grind: they were avenging brides, poker-faced assassins, gloomy ninjas with commitment issues. Who were these characters? What were they trying to tell us? Why didn't they ever say goodbye before hanging up the phone? And why were they always being reborn or remade as killing machines after losing everything they held dear?
...I don't want to see another symbolic woman start all over again. I want to see the symbolic world change to acknowledge her existence. I don't want to see a young girl get a makeover or go shopping with her boyfriend's credit card. I want to watch her blow up the Death Star - metaphorically, of course. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
16
" Every new generation of women, it seems, feminist and housewife alike, is encouraged by popular culture to disavow its forebears and rebrand itself as an all-new, never-before-seen generational phenomenon, completely different in every way from what came before. The 'housewives' of the 1970s gave way to the Martha Stewart 'homemakers' of the 1980s, then the 'soccer moms' of the 1990s, then the stay-at-home moms of the 2000s. Next may come the homeschooling homesteaders of the impending post-apocalypse - who knows? What's significant is that the cycle of idealization, devaluation, and revision gives an appearance of progress, of superficial change, that distracts us from the big picture. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
18
" Alice's predicament in Wonderland is a familiar one to modern women: She's a post-Enlightenment girl in a persistently feudal world. She perceives herself as a subject with inalienable rights, but she's perceived, variously, as an interloper, a servant, a threat, an object, a bother, a girl. Alice believes this can be remedied with information. She believes that if she explains and assets herself, if she reasonably points out the facts, then she will shift the perception. At the very least, she thinks, she can learn the rules and fit in. So, she tries. She takes others' good faith for granted. She makes her case again and again. She tries to learn their rules. But she is eternally frustrated, because Wonderland is governed not by reason or rules but by ideology, faith, superstition, and fear. Something is real if you believe it's real, if you continually affirm its existence. It disappears if you don't, subsumed into a parallel universe. "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are
20
" What is marriage anymore, anyway? How is the institution structured? What assumptions do we bring to it? Is it an irreducible economic unit, in which production and labor remain distributed along traditional lines (the model of husband as protector and breadwinner and wife as “angel in the house,” domestic goddess, and nurturer)? Or is it a spiritual, intellectual, artistic, and social partnership—a lifelong collaboration, a project, a constant becoming? "
― Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are