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" Girls in pop culture are also often represented in ways that feel almost, but not quite, human. They are lifelike rather than alive, and more than anything they resemble the 'idea of woman' in late capitalist culture; the twenty-first-century 'true women.' There isn't a girl in the world who has not, at some point, come across an image or portrayal that made her feel a sense of recognition and alienation at the same time, a me/not-me, real/not real, true/not-true feeling that, once experienced, never quite goes away. Sure, these images and portrayals do not share the same qualities as the objects Mori first mapped - they are not, at least to start with, artificial beings. They aren't cyborgs or replicants or reanimated corpses. But we don't recognize them as human, either, at least not like any humans we know. Some ineffable thing is missing. "

Carina Chocano , You Play the Girl: And Other Vexing Stories That Tell Women Who They Are


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Carina Chocano quote : Girls in pop culture are also often represented in ways that feel almost, but not quite, human. They are lifelike rather than alive, and more than anything they resemble the 'idea of woman' in late capitalist culture; the twenty-first-century 'true women.' There isn't a girl in the world who has not, at some point, come across an image or portrayal that made her feel a sense of recognition and alienation at the same time, a me/not-me, real/not real, true/not-true feeling that, once experienced, never quite goes away. Sure, these images and portrayals do not share the same qualities as the objects Mori first mapped - they are not, at least to start with, artificial beings. They aren't cyborgs or replicants or reanimated corpses. But we don't recognize them as human, either, at least not like any humans we know. Some ineffable thing is missing.