Home > Work > Reality is Broken: Why Games Make Us Better and How They Can Change the World
1 " A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression. "
― Jane McGonigal , Reality is Broken: Why Games Make Us Better and How They Can Change the World
2 " The opposite of play isn’t work. It’s depression. "
3 " The research proves what gamers already know: within the limits of our own endurance, we would rather work hard than be entertained. Perhaps that’s why gamers spend less time watching television than anyone else on the planet. "
4 " When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation. "
5 " It's a bit counter-intuitive to think about the future in terms of the past. But...I've learned an important trick: to develop foresight, you need to practice hindsight. Technologies, cultures, and climates may change, but our basic human needs and desires - to survive, to care for our families, and to lead happy, purposeful lives - remain the same. "
6 " It’s a truism in the game industry that a well-designed game should be playable immediately, with no instruction whatsoever. "
7 " People who know how to make games need to start focusing on the task of making real life better for as many people as possible. "
8 " If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest. "
9 " Games make us happy because they are hard work that we choose for ourselves, and it turns out that almost nothing makes us happier than good, hard work. "
10 " What if we started to live our real lives like gamers, lead our real businesses and communities like game designers, and think about solving real-world problems like computer and video game theorists? "
11 " During this kind of highly structured, self-motivated hard work, Csikszentmihalyi wrote, we regularly achieve the greatest form of happiness available to human beings: intense, optimistic engagement with the world around us. We feel fully alive, full of potential and purpose--in other words, we are completely activated as human beings. "
12 " We mistakenly think that by putting ourselves first, we’ll finally get what we want. In fact, true happiness comes not from thinking more of ourselves, but rather from thinking less of ourselves—from seeing the truly small role we play in something much bigger, much more important than our individual needs. "
13 " Playing a game is the voluntary attempt to overcome unnecessary obstacles. "
14 " Whether it’s money, grades, promotions, popularity, attention, or just plain material things we want, scientists agree: seeking out external rewards is a sure path to sabotaging our own happiness. "
15 " When you are in a state of flow, you want to stay there: both quitting and winning are equally unsatisfying outcomes. "
16 " Fun from games arises out of mastery. It arises out of comprehension.... With games, learning is the drug. "
17 " Gamers don’t want to game the system. Gamers want to play the game. They want to explore and learn and improve. They’re volunteering for unnecessary hard work—and they genuinely care about the outcome of their effort. "
18 " Game developers know better than anyone else how to inspire extreme effort and reward hard work. They know how to facilitate cooperation and collaboration at previously unimaginable scales. And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups. These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us. "
19 " An optimistic sense of our own capabilities and an invigorating rush of activity. "
20 " Traditionally, we have needed instructions in order to play a game. But now we’re often invited to learn as we go. "