Home > Work > Postmortems: Selected Essays Volume One
1 " having a varied, evolving setting (even though it only evolves in that “middle layer” of NPCs/creatures/economy) encourages roleplay, encourages exploration, encourages alternate styles of achievement, "
― Raph Koster , Postmortems: Selected Essays Volume One
2 " More people are willing to do the same repetitive activity over and over again for the sake of getting a red polkadotted item to replace the green striped one, than are willing to engage in a broader range of activity. "
3 " the things that drive community are: shared interest to get everyone in the same place; limited resources that you need to cooperate over so everyone gets enough; and an enemy you have to fight to keep out "
4 " It’s so easy to fall into ruts and niches in our real lives, and I want online worlds to offer us exotic experiences and interaction with people we wouldn’t interact with otherwise, and a chance to try out lifestyles and worldviews we otherwise wouldn’t have, a chance to try to solve problems that we find difficult to tackle in the real world. Otherwise, why bother making them? "
5 " The illusion of reality lies not in the machinery itself, but in in the users’ willingness to treat the manifestations of their imaginings as if they were real. "