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" One of the worst clichés is the crate. It seems like every game you see, whether it’s a modern military shooter or a fantasy role-playing game, takes place in a world scattered with pointless ​crates. The problem is so bad that back in 2000, the humor site ​Old Man Murray created a game review score system measured in Start to Crate (StC), the idea being that the longer it took a game to show you a crate, the less lazy the developers had been in avoiding cliché, and the better the game probably was. Of 26 games tested, only five had StC times of more than 10 seconds. A full 10 games managed StC times of zero seconds by starting the player with a crate in view.​​ "

, Designing Games


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 quote : One of the worst clichés is the crate. It seems like every game you see, whether it’s a modern military shooter or a fantasy role-playing game, takes place in a world scattered with pointless ​crates. The problem is so bad that back in 2000, the humor site ​Old Man Murray created a game review score system measured in Start to Crate (StC), the idea being that the longer it took a game to show you a crate, the less lazy the developers had been in avoiding cliché, and the better the game probably was. Of 26 games tested, only five had StC times of more than 10 seconds. A full 10 games managed StC times of zero seconds by starting the player with a crate in view.​​