" Marc Prensky, author of Teaching Digital Natives, describes the current educational crisis: “Engage me or enrage me,” today’s students demand. And believe me, they’re enraged. All the students we teach have something in their lives that’s really engaging—something that they do and that they are good at, something that has an engaging, creative component to it.... Video games are the epitome of this kind of total creative engagement. By comparison, school is so boring that kids, used to this other life, can’t stand it. And unlike previous generations of students, who grew up without games, they know what real engagement feels like. They know exactly what they’re missing.6 "
― Jane McGonigal , Reality is Broken: Why Games Make Us Better and How They Can Change the World