Home > Author > Tom Bissell
21 " To create anything… is to believe, if only momentarily, you are capable of magic. "
― Tom Bissell
22 " ...the video-game form is incompatible with traditional concepts of narrative progression. Stories are about time passing and narrative progression. Games are about challenge, which frustrates the passing of time and impedes narrative progression. The story force wants to go forward and the "friction force" of challenge tries to hold story back. This is the conflict at the heart of the narrative game, one that game designers have thus far imperfectly addressed by making story the reward of a successfully met challenge. "
― Tom Bissell , Extra Lives: Why Video Games Matter
23 " I have had moderately meaningful relationships in which I invested less time than what I have spent on some BioWare games. "
24 " You have agency, yes, but what of it? It is just a game. But when a game does this well, you lose track of your manipulation of it, and its manipulation of you, and instead feel inserted so deeply inside the game that your mind, and your feelings, become as seemingly crucial to its operation as its many millions of lines of code. It is the sensation that the game itself is as suddenly, unknowably alive as you are. "
25 " Final Fantasy VII awoke American gaming to the possibilities of narrative dynamism and the importance of relatively developed characters—no small inspiration to take from a series whose beautifully androgynous male characters often appear to be some kind of heterosexual stress test. "
26 " [M]y first published book had just appeared in stores. The last year of my life--the year of finishing it, editing it, and seeing it through its various page-proof passes--ranks among the most unnerving of my young life. It has not felt good, or freeing. It has felt nerve-shreddingly disquieting. Publication simply allows one that much more to worry about. This cannot be said to aspiring writers often or sternly enough. Whatever they carry within themselves they believe publication cures will not, I can all but guarantee, be cured. You just wind up with new diseases. "
27 " To create anything — whether a short story or a magazine profile or a film or a sitcom — is to believe, if only momentarily, you are capable of magic. These essays are about that magic — which is sometimes perilous, sometimes infectious, sometimes fragile, sometimes failed, sometimes infuriating, sometimes triumphant, and sometimes tragic. I went up there. I wrote. I tried to see. "
28 " The world, finally, is no longer large, and to ignore it likely requires more effort than to simply take notice. "
29 " This is one of the most suspect things about the game form: A game with an involving story and poor gameplay cannot be considered a successful game, whereas a game with superb gameplay and a laughable story can see its spine bend from the weight of many accolades—and those who praise the latter game will not be wrong. "
30 " Had Dr. Seuss been a slightly insane pornographer, he might have written a book like this.--reviewing Nicholson Baker's House of Holes "
31 " It is the devious writer indeed who writes in such a way that the critic who finds himself unresponsive to the writer's vision feels like a philistine. "
32 " Many shooters ask the gamer to use violence against pure, unambiguous evil: monsters, Nazis, corporate goons, aliens of Ottoman territorial ambition. Yet these shooters typically have nothing to say about evil and violence, other than that evil is evil and violence is violent. This was never the most promising thematic carbon to trace, and yet shooters keep doing so with as little self-questioning as a medieval monk copying out scripture. "
33 " Games such as Mass Effect allow the gamer a freedom of decision that can be evilly enlivening or nobly self-congratulating, but these games become uniquely compelling when they force you to the edge of some drawn, real-life line of intellectual or moral obligation that, to your mild astonishment, you find you cannot step across even in what is, essentially, a digital dollhouse for adults. Other mediums may depict the necessary (or foolhardy) breaches of such lines, or their foolhardy (or necessary) protection, but only games actually push you to the line's edge and make you live with the fictional consequences of your choice. "
34 " There are not many mediums whose Dantes and Homers one can ring up and talk to. With games, one can. "
35 " The impulse to explain is the Achilles’ heel of all genre work, and the most sophisticated artists within every genre know better than to expose their worlds to the sharp knife of intellection. "
36 " When I read a novel I am not only surrendering; I am allowing my mind to be occupied by a colonizer of uncertain intent "
37 " Sitting there, I remembered two things about going to mass with my father: he never took Communion because of his and my mother's divorce, and he always tapped his heart three times, with solemn insistence, after the recitation of the Apostles' Creed. I asked him about his ritual once. His eyes filled with such alarm that I instantly knew his heart tapping had something to do with a loss or devastation: his parents' early death, his divorce, his wounding in Vietnam. There was no reason for me to invade that space. Maybe that was the best simple explanation for religion: it filled our spaces. "
― Tom Bissell , Apostle: Travels Among the Tombs of the Twelve
38 " When a game does this well, you lose track of your manipulation of it, and its manipulation of you, and instead feel inserted so deeply inside the game that your mind, and your feelings, become as seemingly crucial to its operation as its many millions of lines of code. It is the sensation that the game itself is suddenly unknowably alive as you are. "
39 " PLUMBER’S GIRLFRIEND CAPTURED BY APE! is a story, but it is a rudimentary fairytale story without any of the proper fairytale’s evocative nuances and dreads. "
40 " I enjoyed what I read, but since I regarded- and regard- Saunder’s work roughly as salable as a Hefty bag filled with hypos, I was too depressed to even write him back. I also suspected that, if I did, I was going to get an extremely loquacious pen pal (and perhaps even increasingly nude photos). "
― Tom Bissell , Magic Hours: Essays on Creators and Creation