1
" The truth is, everyone likes to look down on someone. If your favorites are all avant-garde writers who throw in Sanskrit and German, you can look down on everyone. If your favorites are all Oprah Book Club books, you can at least look down on mystery readers. Mystery readers have sci-fi readers. Sci-fi can look down on fantasy. And yes, fantasy readers have their own snobbishness. I’ll bet this, though: in a hundred years, people will be writing a lot more dissertations on Harry Potter than on John Updike. Look, Charles Dickens wrote popular fiction. Shakespeare wrote popular fiction—until he wrote his sonnets, desperate to show the literati of his day that he was real artist. Edgar Allan Poe tied himself in knots because no one realized he was a genius. The core of the problem is how we want to define “literature”. The Latin root simply means “letters”. Those letters are either delivered—they connect with an audience—or they don’t. For some, that audience is a few thousand college professors and some critics. For others, its twenty million women desperate for romance in their lives. Those connections happen because the books successfully communicate something real about the human experience. Sure, there are trashy books that do really well, but that’s because there are trashy facets of humanity. What people value in their books—and thus what they count as literature—really tells you more about them than it does about the book. "
― Brent Weeks
3
" The funny thing about games and fictions is that they have a weird way of bleeding into reality. Whatever else it is, the world that humans experience is animated with narratives, rituals, and roles that organize psychological experience, social relations, and our imaginative grasp of the material cosmos. The world, then, is in many ways a webwork of fictions, or, better yet, of stories. The contemporary urge to “gamify” our social and technological interactions is, in this sense, simply an extension of the existing games of subculture, of folklore, even of belief. This is the secret truth of the history of religions: not that religions are “nothing more” than fictions, crafted out of sociobiological need or wielded by evil priests to control ignorant populations, but that human reality possesses an inherently fictional or fantastic dimension whose “game engine” can — and will — be organized along variously visionary, banal, and sinister lines. Part of our obsession with counterfactual genres like sci-fi or fantasy is not that they offer escape from reality — most of these genres are glum or dystopian a lot of the time anyway — but because, in reflecting the “as if” character of the world, they are actually realer than they appear. "
10
" Well, no, Sister Brannigan was the one putting her name on the checks to the cemetery. Someone else was making the deposits into her personal account.” “But now that she’s gone?” “I suppose the Neapolitan benefactor will have to find someone else if he wants to remain anonymous.” Bree snorted, “For a second I thought maybe it might be Bernardo.” “Well, why not? I mean, a little bank fraud isn’t likely to keep my father up at night,” Alessandro said. “But he’s in New York,” Bree reminded him. “Geography, darling?” Alessandro asked amused. “You say that with such pride it scares me,” Bree said rolling her eyes. “I love you too,” Alessandro smiled. “But no. If he was, why let us go off on this whole journey?” “It’s Bernardo. If there’s something I’ve learned about your father it’s that the rules of logic don’t apply to him. Or any other kind of rules,” Bree added, “Maybe this is all some kind of big elaborate plan and we’re gonna go home and find out he’s been keeping Francesca and Adriano frozen in his basement in one of those sci-fi freezers that they say you can buy and use to come back to life in a hundred years.” Alessandro shook his head at her, not impressed with her sense of humour. "
― E. Jamie , The Betrayal (Blood Vows, #2)