4
" Tom has been having a difficult patch, and we meet at the church of IKEA as often as possible, because it is equidistant from our houses and always cheers us up. Yesterday I asked, 'In your depression, and with so many people having such a hard time, where is Advent?' He tried to wiggle out of it by saying, 'You Protestants and your little questions!' Then, when pushed, he said: 'Faith is a decision. Do we believe we are ultimately doomed and fucked and there's no way out? Or that God and goodness make a difference? There is heaven, community, and hope - and hope that there is life beyond the grave.'
'But Tom, at the same time, the grave is very real, dark and cold and lonely.' 'Advent is not for the naive. Because in spite of the dark and cold, we see light - you look up, or you make light, with candles, or with strands of lightbulbs on trees. And you give light. Beauty helps, in art and nature and faces. Friends help. Solidarity helps. If you ask me, when people return phone calls, it's about as good as it gets. And who knows beyond that. "
― Anne Lamott
6
" They stood in the courtyard of Swangard Palace, too cold to be comfortable despite the sun, and they looked fully on one another, knowing that they were friends, and would always be.
A lot of water under this bridge too, Mark thought, with something like awe. He was growing older. Old enough to feel the current of what had been flowing under him, leading to his future. Old enough to look back over his shoulder, and see his past behind him, and grieve for what was gone, and honour its memory.
He felt, suddenly, how much it would hurt him if Val died; felt an echo of that pain, knowing that the Valerian he had known, fluffy and peering and hapless and altogether wonderful: this Valerian was already dying. Not physically, of course, but the man he remembered from that first night in Swangard Palace would be gone the next time they met, though his ghost would linger on in Val forever, and in their memories.
Three cheers for ghosts, Mark thought. Three cheers for the dead.
Of course Val would be much the same: better, even. As full of wonder and delight, with big pockets full of puzzles and fascinating stories about the lives of ants and ingenious designs for windmills that would do your washing. And they would still be friends, excellent friends. It could even be better next time.
But it would never be the same. "
― Sean Stewart , Nobody's Son
12
" I’M SORRY
I am developing a new board game. It’s called “I’m Sorry.” It’s also a form of “Self-Help Psychological Therapy!”
You take turns moving around the board like Monopoly. But if you land on a Yellow or Green “I’m Sorry Space”… you have to make a Phone call. Both green and yellow cards are labeled- the same with things like: Your Ex, Parental figure, friend, co-worker, boss, children, etc. You get the point…
If you land on the yellow space, the game stops, everyone gets quiet and you have to call that person up – on speakerphone. You apologize for something you’ve done in your past. Come on you know you are not perfect and you probably screwed up, hurt or disappointed everyone in your past at one time or another. So you call and you apologize. You explain what you did to them wrong if they forgive you, you move forward 10 places and everyone cheers! No forgiveness back- you move back to the beginning.
If you land on the green space- it’s similar. But you call the person up and you try to explain to them how, in someway, they hurt you in the past. If they apologize… cheers and you move forward 10 spaces. No apology… move backward ten spaces. They curse at you- game over.
In the original packaging of the yellow and green cards, are mixed in a set of “I’m Sorry Cards.” If you are lucky enough to get to pick up an “I’m Sorry Card,” it’s like a Get Out of Jail Free Card, and you don’t have to make the call.
The only catch is that the cards come hermetically sealed. After opening up the package, and the cards are exposed to air, all of the “I’m Sorry Cards,” magically turn into “Deal With it Cards!” And so, you really never get a free ride. In reality, every time you pick up a yellow or green card, you have to- Deal with It!
Of course you can always order a new factory set of sealed of “I’m Sorry Cards.” But they only last about 30 minutes and are very expensive, so you’ll have to play fast. Cute Game? Hey, don’t steal my idea!!! "
― José N. Harris , Mi Vida
19
" What's supposed to happen, at the end of a quest? Cheers and accolades, Josh knew; people throw their hats in the air, and you glow with pride as they lift you to their shoulders. What else? Medals, speeches and a great feast, and then a ballad about your exploits, and finally, as the fireworks go off overhead, a soft, clean, fresh bed. "
― Isabel Hoving , The Dream Merchant