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" The preferred worlds to simulate were either sci-fi or Edo-period Japan, as if the two breaks of the Meiji restoration (1868) and the occupation (1945) had not happened. Azuma links simulation to the practice of détournement or the fan-based making of derivative works, which “official” products then borrow from in turn: “the products of otaku culture are born into a chain of infinite imitations and piracy” (O26). Simulacra thus float free from both the notion of an historical time and from the authoring of original works. "

McKenzie Wark , General Intellects: Twenty-Five Thinkers for the Twenty-First Century


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McKenzie Wark quote : The preferred worlds to simulate were either sci-fi or Edo-period Japan, as if the two breaks of the Meiji restoration (1868) and the occupation (1945) had not happened. Azuma links simulation to the practice of détournement or the fan-based making of derivative works, which “official” products then borrow from in turn: “the products of otaku culture are born into a chain of infinite imitations and piracy” (O26). Simulacra thus float free from both the notion of an historical time and from the authoring of original works.