1. Design for people who can't read.
2. Design for people who can't use a mouse.
3. Design for people who have such bad memories they would forget their own name if it weren't embossed on their American Express"/>

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" When you're designing for extremes with software, the three most important "extremes" to remember are:
1. Design for people who can't read.
2. Design for people who can't use a mouse.
3. Design for people who have such bad memories they would forget their own name if it weren't embossed on their American Express "

Joel Spolsky , User Interface Design for Programmers


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Joel Spolsky quote : When you're designing for extremes with software, the three most important 1. Design for people who can't read.
2. Design for people who can't use a mouse.
3. Design for people who have such bad memories they would forget their own name if it weren't embossed on their American Express" style="width:100%;margin:20px 0;"/>