" Addicts of attrition," as Simpkin calls them, generally cannot think beyond the battle, and they consider that the only way--or at least the preferred way--to defeat an enemy is to destroy the physical components of his army, especially the combat portions (armored fighting vehicles, troops, guns, etc.). If the attrition addict appreciates war's intangibles at all (such as morale, initiative, and shock), he sees them only as combat multipliers with which to fight the attrition battle better. If the attrition warrior learns about maneuver, he sees it primarily as a way to get to the fight. In other words, he moves in order to fight. Maneuver theory, on the other hand, attempts to defeat the enemy through means other than simple destruction of his mass. Indeed, the highest and purest application of maneuver theory is to preempt the enemy, that is, to disarm or
neutralize him before the fight. If such is not possible, the maneuver warrior seeks to dislocate the enemy forces, i.e., removing the enemy from the decisive point, or vice versa, thus rendering them useless and irrelevant to the fight. If the enemy cannot be preempted or dislocated, then the maneuver-warfare practitioner will attempt to disrupt the enemy,i.e., destroy or neutralize his center of gravity, preferably by attacking with friendly strengths through enemy weaknesses. "
― Robert R. Leonhard
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neutralize him before the fight. If such is not possible, the maneuver warrior seeks to dislocate the enemy forces, i.e., removing the enemy from the decisive point, or vice versa, thus rendering them useless and irrelevant to the fight. If the enemy cannot be preempted or dislocated, then the maneuver-warfare practitioner will attempt to disrupt the enemy,i.e., destroy or neutralize his center of gravity, preferably by attacking with friendly strengths through enemy weaknesses." style="width:100%;margin:20px 0;"/>